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Well, I may be a bit late but you have to wonder what a game developer needs real-time models of Easter Egg’s for. I promise I won’t reveal their end-use but the tech details are as follows; Tri count; 2496, Materials; 5×512 maps tiling (normal, spec & ambient), vertex colours (1x8bit), all bakeable to 5 1024 maps, 3 of which would be one channel.
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1920x1440px 246.65 KB
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