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Just wanted to give a quick promotion for an interesting art site beere.deviantart.com/ has let me know about. Basically its for all those game artists who aren't just about making characters and trees. It focuses on next generation man made objects and while its still starting out, it has quite a few good artists on it. Check it out at:
www.nextgenhardsurface.com/
www.nextgenhardsurface.com/
Portfolio, Blog, General Update
Clearly, its been a long time since I've really been active on DeviantART but I have been progressing steadily, I feel as a 3D artist, and more specifically these days as a Technical Artist so this sites relevance is not lost on me. I thought that since I may need some constructive criticism from the likes of the people I know on here it might be time to explain what I've been up to and what I'm planning.
Basically, around August/September last year the Game Developer (Wicked Witch Software) that I was employed by on a long term, full time basis had to make serious cut backs and as I'd gotten my work on the project we had done I was one of t
The birth of a Technical Artist
Once upon a time there was nothing. Or perhaps it wasn't once upon a time, since time didn't even exist as a concept. A mass of energy somehow spawned out of this singular nothing and exploded broadly into all space and time that currently exists. And thus the universe was born.
Soon patterns and waves formed this space and time into distinguishable matter. The matter was attracted to its neighbours and clumped together creating more and more waves of different kinds of energy. And thus stars were born.
Eventually these waves grew so great they caused these clumps to create new forms of energy. These new forms of energy caused great change
Displacement maps
I recently got hit up with this comment:
"So, what practical purpose does real time (*i assume that this is real time) displacement serve? Normal mapping is less hardware/software specific as far as I can tell, no need for directX 11+ support, and it looks nearly as good, if not better. And if normal mapping is too 'old', try some fancy parallax mapping.
That said, dx11 tessellation is a cool tech toy."
By user: http://daemoria.deviantart.com/
On Submission: http://senor-freebie.deviantart.com/art/Bullet-displacement-mapping-176836063
The comment is a good one as it challenges plenty of assumptions that game developers and gamers have ab
Simple maths disproves democracy
Many people live under the assumption that when they hear about economic growth or progress that they will recieve some benefit, with a wage increase or cheaper commodities. They have this belief that the system is fair and rewards their hard work and that their vote means they have power against people who oppress them.
Over time, they see examples that they can mentally cite that prove this. For example, Bill Gates is the richest man in the world thanks to his genius and hard work. Or indigenous people and ethnic minorities eventually gained rights in Western Capitalist states.
But what they don't realise is quite how far the system h
© 2009 - 2024 senor-freebie
Comments25
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That looks good, I saw some nice artwork there.